AMD's FSR SDK 2.4 adds ML upscaling for Radeon RX 6000 and Ryzen APUs, opens FSR to Vulkan games, and brings driver-assisted frame pacing to RX 9000 cards.
Cloud Imperium Games (CIG) was one of the early companies that announced DirectX 12 support, but the company has changed its mind on that API. Instead of using Microsoft's DX12, Star Citizen will use ...
UTM 5 for Mac adds DirectX 11 and 12 for Windows 11 VMs, Vulkan 1.3 for Linux, snapshot management and USB sharing for macOS ...
Since it launched in 2016, Vulkan has been positioned as a DirectX killer. It’s been a slow start, but the open software interface has gained a lot of momentum over the past six years, showing up in ...
Before you even launch Civilization 7, there's a choice that's perplexing many gamers – the choice between DX12 or Vulkan. On the Steam version of the game, launching the game for the first time will ...
AMD has published FSR 4.1.2 binaries alongside updated frame generation and ray regeneration libraries. The release also ...
AMD says FSR will soon support Vulkan, following months of community requests. No release date has been provided.
The new Vulkan API from Khronos officially unveiled today, and it promises to bring low-overhead gaming to mobile developers in a cross-platform, cross-GPU way. Share on Facebook (opens in a new ...
AMD FSR SDK 2.4 is now officially out bringing the newer FSR Upscaling 4.1.2 for older Radeon GPUs and Ryzen APUs, along with ...
What is a graphics API? API is short for application programming interface. When it comes to video games on the PC, developers almost always use one of the popular APIs to bring the games to life on ...
AMD released FSR software development kit version 2.4 on the 28th local time. This is the first FSR "Redstone" version to ...