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Clair Obscur: Expedition 33 is a great feat of gaming in many ways, but what arguably surprises people the most is when they ...
Clair Obscur: Expedition 33 wasn't quite made by "just 30" people, as is often repeated—both Sandfall and Kepler credit ...
In an interview with RPG Site, Sandfall Interactive co-founder and Expedition 33 producer François Meurisse spoke about his ...
During this year’s CEDEC in Japan, AUTOMATON had the opportunity to chat with Clair Obscur: Expedition 33 creative director ...
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Game Rant on MSNClair Obscur: Expedition 33 Scrapped 'Awful' Ending ScenesExpedition 33 director Guillaume Broche reveals the game scrapped some 'awful' ending scenes during development.
Expedition 33 is a huge jRPG success, but the game's developers don't believe their creation has completely overcome players' ...
Expedition 33 director Guillaume Broche explains that all of the really sad endings were designed to make you hurt.
Speaking to Autmaton, Clair Obscur: Expedition 33 lead programmer and creative director Tom Guillermin was asked about future ...
Clair Obscur Expedition 33 studio Sandfall Interactive “is just the right size” to build a turn-based RPG, its lead ...
The creative director of Clair Obscur: Expedition 33 says there’s still a prejudice against the turn-based RPG genre.
Five years later, during the pandemic lockdown, she saw a Reddit post from video game developer Guillaume Broche, an alumnus of France’s games mega-publisher Ubisoft, looking for voice actresses.
Expedition 33 creative director Guillaume Broche in an interview with Automaton believes there is still a [...] ...
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